local function fn()
    local inst = CreateEntity() 

    inst.entity:AddTransform() 
    inst.entity:AddAnimState() 

    -- pos = ThePlayer:GetPosition() 
    -- inst.Transform:SetPosition(pos.x, 0, pos.z) 

    inst.AnimState:SetBank("archive_resonator")
    inst.AnimState:SetBuild("archive_resonator")
    inst.AnimState:PlayAnimation("locating", true)
    inst.AnimState:SetScale(0.4,0.4,0.4)
    inst.AnimState:SetMultColour(1,1,0.5, 0.7)

    inst:AddTag("huxi")
	inst:AddTag("NOBLOCK")
    inst:AddTag("NOCLICK")
    inst:AddTag("FX")

    return inst
end


return Prefab("huxi_archive_resonator", fn)